Minato
Minato combines classic minesweeper with roguelike elements. Choose from classes with unique abilities, uncover powerful items, and face stages with unexpected twists. Take on challenges, adapt your strategy, and master every run.
M u l t i p l e c l a s s e s

Start each run by choosing a class with his Artifact, items with unique abilities. Carefully manager its charges, upgrade it and unleash it's power when in need. Every class offers a new way to play and a different path to mastery.
I t e m s c o m b i n a t i o n s

Find consumables to keep you safe and relics that change the course of a game. Discover new combos every run to progress with ease.
S t a g e c u r s e s a n d b o s s e s

Every few boards, the game raises the stakes. Curses appear to distort the usual rules: limited visibility, empty cells, random numbers. At the end of each world, a boss waits to test how well you’ve adapted.
C l a s s i c g a m e p l a y , n o r u s h

Beneath all the new ideas, Minato stays true to its roots. There’s no rush: only focus, patience, and the small thrill of clearing the last tile. Whether you like to speedthru board or focus on using a few clicks as possible, every playstyle it's rewarded.
M o d e s a n d c h a l l e n g e s
Keep pushing your limits in the endless Mode and by completing challenges for each class.
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 4.6 out of 5 stars (252 total ratings) |
| Author | noshuio |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, Indie, Minesweeper, Pixel Art, Relaxing, Retro, Roguelike, Short, Singleplayer, Unity |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Patch 0.5.647 days ago
- Patch 0.5.559 days ago
- Patch 0.5.461 days ago
- Patch 0.5.365 days ago
- Patch 0.5.266 days ago
- Patch 0.5.167 days ago
- Update 0.5.068 days ago
- Update 0.5.0 Preview78 days ago




Comments
Log in with itch.io to leave a comment.
I love the game, but I think some thing are kinda needed, like a better way to know where chests are. chests are kinda like things that are like "hey, you were an idiot and clicked on a spot with a mine, but don't worry I'm actually a chest!" and then give you a relic (and are sometimes more like "hey you clicked on a mine, but thats okay I'm a chest! SIKE IM A MIMIC!").
something i forgot to mention. you shouldnt be able to get Coined Heart as an option on the first level. I have gotten it first as a choice when I couldnt get it too many times >:(
Chests as a mechanic will be improved on for sure, with more relics interacting with them :)
I found an absolutely ridiculous seed lmao. 000064DBBA29 , I had TWELVE HEARTS (and still lost on the second stage))
could you double the minimum time for accessibility reasons? or at least have a setting or relic that does that?
Ye I already planned to adjust these objectives, should be reworked in the upcoming 0.6 release :)
I don't think I've actually encountered it yet, but it would be great if there was some 50/50 protection if there isn't already. Otherwise 10/10 Wishlisted.
Mh, I can't guarantee that I'll add it for sure but I'll look into it, as it's something that frustrates most of the players even if they have a gazillion hearts lol I'll try to reach for that 10/10 :)
your relic is 50/50 protection
so, even though it doesn't count as a click, Safe Start (the flag relic) still counts it as a click? that seems like it should be a synergy.
I'll look into it, thanks for the report
Hi, I played your game and made a video about it. Just wanted to let you know.
Thank you! I appreciate it :)
Holy goated run
cleared in in quite literally the minimum possible number of clicks (edit: w/o items that reduce starting clicks, whoops)
There's no way to find chests if you miss the chest indicators at the start of the run, as they stop appearing later since they are common items
You're right, I'll try to better balance the chests mechanic in the next releases :)
I played this some months ago and i really like the updates since then! :) cool game
This game's name reminds me of a specific character from Gundam Build Fighters Try.... I wonder who it could be......
So ummm, I may have gon a bit overboard with the infinite gold glitch and the game died when I clicked on this gigantic map TwT at least we now know what the limitations are
This is what popped up lol
Unmatched levels of greed
I love this game so much its minesweeper and rougelikes combined :) two of my favorite things
I think i may have found a bug?
if you beat the game then reload, you can continue but you get stuck because you cant reselect the final boss
Definitely a bug :) thanks for the report. I'll fix it as soon as I can
Super appreciate the many updates. It's noticeable :]
i think i have made the most op build for this game XD, you must keep upgrading your relic as oracle (for me it was to [reveal 20 tiles]) and get safe start aswell as mana heart so you can use your ultimate click a mine *get defended* use ultimate *get defended* and repeat till you win
im worried this is too overpowered :D???
You must have not seen the dice xD
sometimes having problems with which description shows up, haven't tested out much nor do I know how it works, but it seems to be the top two relics here have the description of the third. Love your game <3
(cursor is over the eye, showing description for the Supply Voucher, the third relic from the top.)
This was a recurring problem during development, I thought it was gone for good. Does it happen frequently? I'll try to look into it further
Is it normal to play minesweeper with two mines?
WOOOOOHOOOOOO!!!
i've got all the relics and im only missing 6 of the consumables
now 2
Love this Game! I've spent hours in the latest Windows release. A couple of notes:
1) Could the present level, perhaps an x/9 or even a road map, be displayed at all times? I can forget which stage I'm at when selecting things in the store or stage rewards, and that knowledge would inform what rewards I select. It also get confusing when the relic lowering stage difficulty is applied, and a couple of times the game ended when I thought I still had a level or 2 to go.
2) The number shuffle curse is by far the hardest, in part because sometimes it bugs out and a few tiles seem to keep their original values, not the shuffled number. If I find this again, I'll grab a screenshot.
Thanks for playing and for the suggestions! I hope you'll stick around and enjoy the future releases too :)
Diabolical!
Okay, so I spent 3 hours reseeding for the perfect seed, which I eventually got, and was able to get 10 discount things, making everything cost 1 coin, so I only worried about paying for rerolls. I ultimately acquired 10 Challenger tokens in one shop, and the game promptly crashed when I left it. I tried again on the same seed past the shop, and at the next shop, I got 23 tokens. Crashing again. PLEASE fix this. I want to play a 2000 by 2000 square board. Thanks!
I'll look into it, I should be able to release the next patch this weekend. Can you tell me if this was in the web version or Windows?
The glitch occurred on the Windows version of the game
I love this game to the moon and back – I keep coming back to it whenever I have 5 spare minutes and always have a good time. 😊
I think I’ve found a small bug with the level targets:
I cleared the board with a single click.
The result shows time: 0 seconds and clicks used: 1 (as seen on the left).
However, the game shows a target clicks: 1, and it’s not marked as completed.
The time target is correctly marked as completed, since I got 00:00.
Because I must use at least one click to clear the level, a “target clicks: 1” that requires strictly less than 1 click is impossible to achieve.
Maybe the click target check should be “less than or equal to” instead of “strictly less than”?
I'll post a screenshot in the next comment since I hit the chars limit.
Thanks for the feedback! You're completely right, I'll fix this problem in the next patch :) and thanks for keep playing! It still amazes me that people are enjoying this so much
Keep up the good work!
YOU FOOL! CRYSTAL BALL GO!
Guys, don't pick shuffle orb when you have 20 or more relics. It crashed my game.
I'll investigate it, thanks for the report :)
hey um, on the collection the '!' isn't going away. I've clicked on everything and idk what happened
It's a bug related to the relics that are obtained exclusively with a consumable, I'll fix it in the next patch
ok thx
Have you considered making the requirement something like "use X or fewer flags" instead of "don't use flags"?
Not being able to use them at all just leads me to ignore the mechanic entirely, so that I always get the bonus for doing nothing.
I never thought of give a threshold to it, but now that you mention it you gave me some ideas :) we'll see what can I come with for the 0.6.0 release
Found a bug. If you use the metal detector, you still get the didnt use any flags reward at the end of a level
It's kinda intended to still get the reward if the flags are not manually placed. But I'm also reworking that ability, so hopefully there'll be no confusion anymore
Okay, that makes sense. Wasnt sure if it was intended to work that way or not
i made a account just to wright this. Please add a endless mode 5 times now i've had a good run i dont care if it gets so hard i just want to go till i die please!!!! -good game 7/10 bty. oh also bug report : player madness doesn't remove shields metal detector randomly dose not do all it says even at the start. qol let me click stuff while my ability is going
Endless mode will come with the full release :) I've hotfixed the metal detector bug, thank you! I'll look into the other one for the next patch release
The game's really fun, I finished it with all classes. I found a few bugs, though:
- Golden Heart - gives 5 gold instead of 10
- Guiding Flame - only lets you choose up to the amount of options you have (relevant when rerolling). May not be a bug.
- Mana Band - "start of the Stage" but recharges at the end
- Rare Candies - Getting too many glitches the reward selection; shows extra items, plus a 2nd skip
- Safe Start - Only works for 4 clicks
- Soul Cluster - Costs 0
- Temporal Hourglass - Increases timer speed
Some balance issues, misc. (subjective):
- The Tracker's skill is not that useful if you're used to not using flags as it mostly puts them in already obvious places
- Defender's Oath (uncommon) is much better than Shield (epic)
- Maybe an item that actually rewards patience/slow playstyle could be nice if there's supposed to be no rush (e.g. additional gold at full health)
- Or perhaps making the level reward be either Fast sweep or Perfect game/Efficiency but not both
- Golden Hope - requires 10 empty hearts to equal Gold Pouch (same rarity)
- Maybe an item for decreasing reroll cost? Although that might make Gambler less unique.
For a moment, I thought prices would go negative. I guess not :P
Wow, thank you for the detailed report! I'll fix the bugs asap.
About some balancing points:
I see how it can be counter-productive to have the ability to flag cells if you adopt a no-flag style (which is rewarded), I'll try to rethink it.
More items that synergies with different playstyles will surely come.
So that rewards are predetermined for each level? I think in the way it is currently every playstyle is rewarded with each bonus; of course if you focus on efficiency you might not get "fast sweep", but it's not excluded either so that you can get rewarded for that too if you complete it fast enough. In a previous version missed rewards were not displayed, but I think it's better to have them for two reasons, first you get to know which rewards are present without having to get them, second you can know by how much you missed the speed and efficiency bonus.
That's already in the works with the 4th class (Merchant) :) it'll probably start with that relic.
Thanks again for the feedbacks, it really helps the development of the game right now!
Thanks for the reply and for the bugfixes, that was fast! Glad it helped ^^
Oh, I re-read and I didn't phrase it too well. I meant that, while still having both options available, achieving both perhaps shouldn't reward you twice. But, then again, maybe rewarding a fast+perfect playstyle is preferable, and synergies might just address this issue. Besides, I never thought I'd get (somewhat) fast at minesweep, so that's a plus ^^
I'm looking forward to the updates and the new class!
PS: I could nitpick a little more, but I'm not sure how useful it'd be.
Really fun, and really easy to break the game rn, needs a lot of balancing
I wishlisted it on Steam because I really love roguelike games, but my only question is: will the game be free?
It probably won't be free, but the idea is to keep the price low, around 3$ or so :)
Loved the game, loved the music, esp. the shop theme (called Defeat apparently? For anyone interested it's in this paid music pack)
Ovani Sound was really onto something..!
Yeah that's it, Defeat from Chiptune vol 1 :) another music used from that pack is Cool Action, the rest it's all from vol 2
It'll be good if the stackable items(maybe also the hearts and shields) only display once, and the quantity just shows as an index. I assume it won't be that easy because you also need to handle the transfer of items.
The logic of the Discount Voucher is not right, I suppose it was designed to max at 50%, so maybe just changing the logic from 0.9^5 to 0.9*5 can fix it. (The ability of the Gambler is way too OP with this glitch.)
The validation of the maximum of some items is not restrictive; like you can just break the upper bound by using Echo Orb/Egg.
But anyway, it's a great game, enjoyed it ;)
I'll probably implement the stack thing for hearts and such when they a reach a determined number, I was already thinking about it :) but I won't do the same for the Relics for now
Discount Voucher it's bugged, I just checked; I changed the description but forgot to change the value, so it'll be fixed in the next update!
Yeah probably it's skipping some check when it add Relics via a Consumable effect, will check that.
Thank you!
Its really fun rigging this game, should probably make defenders oath epic at least.
I don't think game needs balancing, it might need more features.
ALso what is the Gambler's ability? There's no description and it doesn't seem to work?
the game might need a bit of balancing and bug fixes

I have no clue why everything is 1 gold
I love this game, and on my second run that I've played, I found THE way to win every time (with some luck).'
Just get the legendary consumable "PLAYER MADNESS" for the "GGEZ" relic that sets the difficulty of everything to one, and then just get the uncommon relic "MINE SWEEPER" that reduces the amount of mines in each stage by 1. I did this and ended up playing a game with 1 mine, and I could've done one with 0 mines if it was like endless mode! I love doing things like this XD (tysm for this game i love it). (sorry abt screen recording thing) on the last screenshot all the eggs have shovels in them.
Game is actually really good, but the only thing i noticed is that it's really easy to break the game in the new Update.
101 Hearts, 6K Money, i had well over 50 Relics... I think adding a Limit to all relics would be a good idea, kinda like the Discount has a Limit of only 5.
Totally agree, I'm thinking of setting a fixed amount of gold for the rewards instead of scaling it with the current floor. I don't think limiting the relics is a good solution since it limits player freedom, but all suggestions are welcome :)
Not sure if it would fit the game, but you could make it so getting multiple of certain relics buff the one you already have, basically adding a softcap on them. IDK if this is a good idea or if you'd like it but I kinda just wanna interact with the game rn lol
I think I'm doing pretty good
On Patch 0.5.2. Gambler + 5 Discounts + a reasonable amount of gold results in being able to buy a practically limitless amount of relics. Very Broken. Definitely needs balancing.