So did you beat the second boss (3 modifiers) and get the 3-3 end screen? I've received various feedback that suggests so, but I haven't debugged this problem yet.
But if it was the third boss, then yeah, that's the end of the game for now :) The victory screen is very similar to the loss one, I'll make it clearer eventually.
I love the style and there's a lot of potential for it to be fun, but its just too damn hard, the curve is too steep and most fields past first boss are just unbeatable. You can be doing super good and have 3 shields, but one 50/50 and you end up getting 8 damage and lose. Would help if there was a no instadeath relic for easy difficulty. The glasses seem pointless since you can't change your strategy by the time you reveal the modifiers. One artifact is very limiting. Ai relic is a straight disadvantage.
One could make a relic tierlist and most of them would be useless in practice.
The only viable thing past chord is candy to ease the suffering as due to the damage scaling blue hearts are only good for cheesing the no hit bonus.
And the secret chest mechanic is left unused since the mechanic is vague.
Really hope for a strong rebalance, at least for "normal"
Of course I'll keep trying but so far it's super unforgiving...
Still no clue how hidden chest mechanic works. Spent 6 minutes clicking. I only got it once by exploding. If thats the system, i think its very cruel. But... eh... i guess that's what i get...
Thanks for the feedback! I agree with you on everything, and changes are coming :)
Chests were one of the many additions I tried to implement during prototyping. I left them in because they worked, but their purpose remained vague. I've already reworked them for the upcoming version.
The game is still in development, so every feedback is very welcome :D
That's not what I am worried about. The numbers in the screenshot show incorrect amount of mines since my flag on the right is 100% correct and there being a one above it means there should not be a mine next to the flag.
That number was probably a 2 before the mine exploded, you could confirm that by enabling that setting, the 1 should have turned back into a 2. Try this next time you encounter a similar bug so we can confirm it :) Thanks for the feedback!
Great game! It's unfortunate that some people don't enjoy the boss mechanics, as I found them quite enjoyable/challenging. I had a hard trying to find many uses for the artifacts in a lot of runs, as a lot of the higher charge ones are hard to call useful without the item that adds 1 to charging.
Thanks! Today I removed the most hated boss modifier so you didn't have the chance to dislike it :P There was a time limit that was pretty frustrating and it was really going against the type of game I'm trying to create. I didn't have time to post a devlog about this small update yet, since I want to put in a small sneak peek at what's coming in the next release. Speaking of which, it'll also contain a rework of artifacts. I haven't started working on that yet so I can't say much.
About the soundtrack, it's from a paid asset. You can contact me on Discord (noshuio) and I can drop you the link to the website where I bought it if you're interested :)
yo I spent like 16 minutes on one of the levels (skill issue) anyway then the page crashed with an OOM exception? weird right, could there be a memory leak or something? seems kind of unlikely though since I can’t imagine this game is creating a bunch of stuff during gameplay, just thought i’d let u know anyway.
There's currently an issue that can occur on the first click of a board, especially on the later stages. I've already investigated it and mitigated the problem in my local environment, and it should be fully resolved in the next update.
If it happened mid-game, it could be related to certain item interactions. I'm aware of a few combinations that can cause issues, but they're rare since it's quite difficult to obtain all the required items in a single session.
The game was fun at points, but I encountered a bug where the number would just be outright wrong, such as in the image below. As you can tell, there are not 5 empty squares around that 5.
Edit: Upon further investigation, this seems to be an intentional mechanic, which is stupid. You've just taken minesweeper, a very strategic game, and turned it into a slot machine.
Thanks for the feedback! I get that some modifiers can be frustrating, especially early on, and their combinations later in the game can also be annoying.
This will be improved in the next release. Modifiers will be introduced gradually and will have different difficulty levels, so you won't encounter the random numbers early on. An explanation will also be shown when starting a level.
The random numbers modifier is easy to deal with once you figure out which number corresponds to which, since they aren't completely random for each cell but are simply remapped.
Hope you'll give the game another chance in the future :)
I likely will give it another try when the next version comes out. It is a very good premise, and I look forward to seeing the improved version when it's ready.
Awesome game! Have been playing it for the past few weeks and loving it.
The timer boss is really hard, specially since this game is about thinking and taking time feels really unfair and sometimes impossible when paired with the limited vision or empty cells.
Would be cool to get some sort of story or challenges since I beat the game and just found out theres only three levels!
Also would love if when playing bosses there was UI that showed the current effects since sometimes I go really fast and forget to read it! :D
Impressive work, keep it up! The music and UI are top level
unbearable timer with shuffled numbers limited vision... even at lvl 2 it's fking torture. Most common items are useless, especially the ones who dont count click. Well every items are useless as long at there is this insta game over torture timer. ps I had the win screen once after clearing lvl 1 for unknown reason but couldnt reproduce.
The game work pretty well on Android using Windows emulator, the only problem I encounter is when reach the second boss I keep losing even when I have lot of hearts, is it timer thing or there any "I shouldn't make a single mistake" modifier?
Love the game. Very nice work. I think the countdown timer for boss levels is a little too aggressive. I click almost as fast as possible with very few mistakes but don't see a way to complete the larger maps, starting with Stage 3. Also, it seems like artifacts can only be used once per round? Any harm in letting players use them until all charges are gone? To balance the artifact that gives you a free toy each turn, perhaps have it only provide a 1-charge artifact. Great job overall.
Yeah, all the boss modifiers will be adjusted in the next version, and the countdown will be fixed. Right now it works fine in the early stages but feels too strict in the later ones.
Artifacts will also be reworked just like you said, charges will represent the number of uses. And here's a little spoiler: I'm thinking of letting players select an artifact before starting a run that sticks with you for the whole session, basically becoming like a character choice where the artifact defines the ability.
NOOOO i had some really good powerups and got to the third boss and it crashed on me, as soon as i hit the first box it just froze and popped up an error (I did refresh and was able to continue playing so that's cool) (seed 0032A7DC84 for future reference) I'm sooo good at crashing random itchio demo games this happens to me a lot. XD idk if it'll let me paste the whole error into this comment box but let's try:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
I think I encountered the same problem yesterday and was already trying to debug it, so hopefully it'll be fixed in the next update. Thanks for the log!
PS: Next time, try using something like Pastebin to share long texts like this :P
XD I was going to lose that boss battle anyway (agreed with people saying the time limit on bosses is way too short), and it thankfully saved my progress when i refreshed so it was no big deal in the end!! Good luck figuring it out!
._. using pastebin is a GREAT idea, i will definitely be using that in the future! XD
In the bottom right area, is there any way to tell which one is the mine? or do you just have to guess? It is quite frustrating to get something like this, where you have no choice but to guess
Yeah, just guess, in this case you literally lose nothing since you have a shield up.
Basically, that's how the game was born. Frustrated with losing to 50/50s, I literally went "fuck this, I'm going to make my own minesweeper where you can take a hit and keep going". So I consider this a solved problem that doesn't really need a solution right now. I might rethink this in the future based on overall feedback, but it's not a priority at the moment.
good idea but gamepllay is flawed. Very very common to find yourself in a situation where all remaining tiles could all be a mine, and is left down to pure luck. Very annoying where unlike google minesweeper for example, theres no way to have the next pick be down to luck. Please fix this and if its intentional, please rethink it.
Found a little bug where exploded mines don't count to the nearby total. I ended up with -1 mines and could not go any further. Love the game so far though link to image (imgur)
Music is from a paid asset, so I cannot share it and I don't think you can find it on YT. If you want a link to the asset contact me on Discord (noshuio)
I managed to softlock on a boss level - remaining mines was -1 :)
EDIT: Oh I see, it's not a softlock. OK!
However, in the process of writing that comment, I navigated away from the game... the main menu offered me a 'Continue' option (so I thought, great, it saved my progress!) and hitting it seemed to put me back at the boss level again (though with a different board layout, but that's fine). However it did not reset my hearts, and when I finished the level, it then sent me back to the main menu instead of allowing me to continue my quest...
Exiting mid-game on a board saves your progress, but it doesn't restore the exact board state. When you continue, you get a new board, though any lost hearts remain.
This is partly to prevent cheating the timer, for example, by taking a screenshot, exiting, and then calculating the next move outside the game. But since that's already possible with the pause menu, it doesn't really make much sense right now. :)
Alternatively, I could save the full board state; I'll think about a solution to implement eventually.
If it was the World 3 boss, then you should've gotten the end-game screen instead of the post-game summary, since you actually completed the game. I'll check this today to see if it’s a bug.
I think the current behaviour allows a different kind of cheating, no? If I reach a point on a board where there are multiple possible solutions, then I could refresh the page to get a new board which (maybe) doesn't have the same problem.
Anyway, now that you mention it, I think it WAS the World 3 Boss; having finally beaten it a second time, I might actually have gotten the victory screen, but it looks so similar to the Game Over screen that I didn't realise it 😅
That way, if you restart the board, you still keep any lost hearts, time, and clicks, so it's already kind of nerfed. Although yes, it does let you hard reset the board. I could make it always generate the same board, though I'm not sure if that would be an improvement.
Yeah, the screen is basically the same. Maybe in the future it could be a bit more cheerful, lol
Can we get more info on what items do? or an index in-game. For example, I don't know what chords are in the item 'chord nullifier'. etc Also, a list of bonuses would be nice. I have found efficient, no flags, and perfect, but I just don't know if there are others to aim for. eg is there one for time spent?
There’s a “Collection” button that displays the items you’ve discovered in your sessions, though it doesn’t give any extra info beyond what you already see in-game.
Chords are when you left-click on a number that has the correct number of adjacent flagged cells, automatically revealing the remaining surrounding cells.
Bonuses are, as you said, "Efficiency" for finishing under a certain number of clicks, "No flags", "Perfect game" (no damage) and "Fast clear" for finishing under a certain time.
Hopefully everything will be clearer in the stable release :)
I would like it if you had to hold the mouse button for like 0.3s before it registers because on touchpad it is almost unplayable, as it it always registers left clicks before right clicks, if you did a right click, the left click come after about 0.3s
I agree with the comment about not being a fan of the timer, but more than that, that timer is way too short! I get the Fast clearer bonus at almost every level, but even with 2 "slow down the timer by 10%" artefacts I can't finish in time! It's even worse when it adds the very difficult Shuffle numbers modifier on top of that
I feel like you have to click at random for moments where you have to think more than usual, while it's the best moments in Minesweeper because they are challenging!
GREAT GAME! played for a few hours and loved it, congrats bro!
i dont know if it was a bug bc im not an expert in minesweeper, but look at that, on the left is a One, and below its a Two, so the Mine should be on the yellow X, right? but the mine was on top of the numer One. I am missing something?
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does game end after second boss
edit: post game screen showed that i was at 3-3
So did you beat the second boss (3 modifiers) and get the 3-3 end screen? I've received various feedback that suggests so, but I haven't debugged this problem yet.
But if it was the third boss, then yeah, that's the end of the game for now :) The victory screen is very similar to the loss one, I'll make it clearer eventually.
yes and game crashes if you full screen after starting game and for some reason efficiency bonus doesnt work all the time
I love the style and there's a lot of potential for it to be fun, but its just too damn hard, the curve is too steep and most fields past first boss are just unbeatable. You can be doing super good and have 3 shields, but one 50/50 and you end up getting 8 damage and lose. Would help if there was a no instadeath relic for easy difficulty. The glasses seem pointless since you can't change your strategy by the time you reveal the modifiers. One artifact is very limiting. Ai relic is a straight disadvantage.
One could make a relic tierlist and most of them would be useless in practice.
The only viable thing past chord is candy to ease the suffering as due to the damage scaling blue hearts are only good for cheesing the no hit bonus.
And the secret chest mechanic is left unused since the mechanic is vague.
Really hope for a strong rebalance, at least for "normal"
Of course I'll keep trying but so far it's super unforgiving...
WAAAAAIT NEVERMIND GOT COUNTING LENS FOR THE FIRST TIME, BEST GAME EVER
Still no clue how hidden chest mechanic works. Spent 6 minutes clicking. I only got it once by exploding. If thats the system, i think its very cruel. But... eh... i guess that's what i get...
Thanks for the feedback! I agree with you on everything, and changes are coming :)
Chests were one of the many additions I tried to implement during prototyping. I left them in because they worked, but their purpose remained vague. I've already reworked them for the upcoming version.
The game is still in development, so every feedback is very welcome :D
When the android version of this game?
It's planned but not in the works yet. The first priority right now is to release a stable version :)
Waitinggggggg for android version to comeeeee:>
I really enjoy this. I come back to play it every so often. Though the bane of my existence are the 50 / 50s T-T
Last update removes the "Time limit modifier" but not the "Temporal hourglass".
Keep up the good work!
That's still useful to obtain the time limit bonus at the end of a stage :)
As mentioned in the last devlog, stage bonuses will be better displayed in the upcoming version.
Thank you!
very fun! game crashed randomly twice on me tho
Yipe, yipe yipe, yipe yipe, yipe yipe...
Bruh
If you're confused about the numbers around the exploded mine, that's because it's not counted anymore. You can change this behaviour in the settings.
That's not what I am worried about. The numbers in the screenshot show incorrect amount of mines since my flag on the right is 100% correct and there being a one above it means there should not be a mine next to the flag.
That number was probably a 2 before the mine exploded, you could confirm that by enabling that setting, the 1 should have turned back into a 2. Try this next time you encounter a similar bug so we can confirm it :) Thanks for the feedback!
Small bug report:
Shop items are excluded from the list before the discount has been applied:
Thanks for the report, will look into it asap!
It's fixed now!
You could even get money back with enough discount relics :D Now it won't go below 0
Hey man, very nice twist on a familiar game! Love that the empty-cells for instance makes me rethink the 'standard patterns'.
So glad to hear that the timer is out. Oh, and I just had the game-breaking double power-line + hammer. Maybe min-charge 1 for everything?
Broken builds are intended but still need to be better developed and balanced.
Glad you appreciate the game, thank you :)
Great game! It's unfortunate that some people don't enjoy the boss mechanics, as I found them quite enjoyable/challenging. I had a hard trying to find many uses for the artifacts in a lot of runs, as a lot of the higher charge ones are hard to call useful without the item that adds 1 to charging.
also music goes hard, is the soundtrack posted anywhere?
Thanks! Today I removed the most hated boss modifier so you didn't have the chance to dislike it :P
There was a time limit that was pretty frustrating and it was really going against the type of game I'm trying to create. I didn't have time to post a devlog about this small update yet, since I want to put in a small sneak peek at what's coming in the next release. Speaking of which, it'll also contain a rework of artifacts. I haven't started working on that yet so I can't say much.
About the soundtrack, it's from a paid asset. You can contact me on Discord (noshuio) and I can drop you the link to the website where I bought it if you're interested :)
yo I spent like 16 minutes on one of the levels (skill issue) anyway then the page crashed with an OOM exception? weird right, could there be a memory leak or something? seems kind of unlikely though since I can’t imagine this game is creating a bunch of stuff during gameplay, just thought i’d let u know anyway.
There's currently an issue that can occur on the first click of a board, especially on the later stages. I've already investigated it and mitigated the problem in my local environment, and it should be fully resolved in the next update.
If it happened mid-game, it could be related to certain item interactions. I'm aware of a few combinations that can cause issues, but they're rare since it's quite difficult to obtain all the required items in a single session.
Appreciate the report, thank you :)
The game was fun at points, but I encountered a bug where the number would just be outright wrong, such as in the image below.

As you can tell, there are not 5 empty squares around that 5.
Edit: Upon further investigation, this seems to be an intentional mechanic, which is stupid. You've just taken minesweeper, a very strategic game, and turned it into a slot machine.
Thanks for the feedback! I get that some modifiers can be frustrating, especially early on, and their combinations later in the game can also be annoying.
This will be improved in the next release. Modifiers will be introduced gradually and will have different difficulty levels, so you won't encounter the random numbers early on. An explanation will also be shown when starting a level.
The random numbers modifier is easy to deal with once you figure out which number corresponds to which, since they aren't completely random for each cell but are simply remapped.
Hope you'll give the game another chance in the future :)
I likely will give it another try when the next version comes out. It is a very good premise, and I look forward to seeing the improved version when it's ready.
Fire game!! the modifiers make it actually so fun and such a good challeng
Awesome game! Have been playing it for the past few weeks and loving it.
The timer boss is really hard, specially since this game is about thinking and taking time feels really unfair and sometimes impossible when paired with the limited vision or empty cells.
Would be cool to get some sort of story or challenges since I beat the game and just found out theres only three levels!
Also would love if when playing bosses there was UI that showed the current effects since sometimes I go really fast and forget to read it! :D
Impressive work, keep it up! The music and UI are top level
Thanks for the kind words, really appreciate it!
Balancing is on the way, so the timer should be fixed soon!
In-game achievements and session challenges are planned, but I can't give any ETA at the moment. Follow me to stay updated :)
unbearable timer with shuffled numbers limited vision... even at lvl 2 it's fking torture.
Most common items are useless, especially the ones who dont count click. Well every items are useless as long at there is this insta game over torture timer.
ps I had the win screen once after clearing lvl 1 for unknown reason but couldnt reproduce.
gg its lost :(
Some of the bosses make no sense at all and no explanation is given.
The game work pretty well on Android using Windows emulator, the only problem I encounter is when reach the second boss I keep losing even when I have lot of hearts, is it timer thing or there any "I shouldn't make a single mistake" modifier?
Should be the timer, it's the only instant lose condition at the moment.
Anyway the Android version will eventually come :)
Nice idea. But I don't get the mini boss. Definitely needs a tutorial. There is a lot of guesswork.
Love the game. Very nice work. I think the countdown timer for boss levels is a little too aggressive. I click almost as fast as possible with very few mistakes but don't see a way to complete the larger maps, starting with Stage 3. Also, it seems like artifacts can only be used once per round? Any harm in letting players use them until all charges are gone? To balance the artifact that gives you a free toy each turn, perhaps have it only provide a 1-charge artifact. Great job overall.
Yeah, all the boss modifiers will be adjusted in the next version, and the countdown will be fixed. Right now it works fine in the early stages but feels too strict in the later ones.
Artifacts will also be reworked just like you said, charges will represent the number of uses. And here's a little spoiler: I'm thinking of letting players select an artifact before starting a run that sticks with you for the whole session, basically becoming like a character choice where the artifact defines the ability.
NOOOO i had some really good powerups and got to the third boss and it crashed on me, as soon as i hit the first box it just froze and popped up an error (I did refresh and was able to continue playing so that's cool) (seed 0032A7DC84 for future reference)
I'm sooo good at crashing random itchio demo games this happens to me a lot. XD idk if it'll let me paste the whole error into this comment box but let's try:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
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stackTrace@https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....
abort@https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....
abortOnCannotGrowMemory@https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....
_emscripten_resize_heap@https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....
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there IS character limit. here's hopefully the correct thing copy/pasted from the JS console as well:
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I'm sorry for the crash!
I think I encountered the same problem yesterday and was already trying to debug it, so hopefully it'll be fixed in the next update. Thanks for the log!
PS: Next time, try using something like Pastebin to share long texts like this :P
XD I was going to lose that boss battle anyway (agreed with people saying the time limit on bosses is way too short), and it thankfully saved my progress when i refreshed so it was no big deal in the end!!
Good luck figuring it out!
._. using pastebin is a GREAT idea, i will definitely be using that in the future! XD
In the bottom right area, is there any way to tell which one is the mine? or do you just have to guess? It is quite frustrating to get something like this, where you have no choice but to guess
Yeah, just guess, in this case you literally lose nothing since you have a shield up.
Basically, that's how the game was born. Frustrated with losing to 50/50s, I literally went "fuck this, I'm going to make my own minesweeper where you can take a hit and keep going". So I consider this a solved problem that doesn't really need a solution right now. I might rethink this in the future based on overall feedback, but it's not a priority at the moment.
This should also answer the comment below.
good idea but gamepllay is flawed. Very very common to find yourself in a situation where all remaining tiles could all be a mine, and is left down to pure luck. Very annoying where unlike google minesweeper for example, theres no way to have the next pick be down to luck. Please fix this and if its intentional, please rethink it.
Found a little bug where exploded mines don't count to the nearby total. I ended up with -1 mines and could not go any further. Love the game so far though
link to image (imgur)
There's an option to still count exploded mines in the settings :)
Anyway no bug there, this cell is safe
Hi,
I'm rlly enjoying the game. The gameplay is entertaining, but not overly stimulating. Perfect for chillin after a hard works day!
I also like the music. Where can I find it?? I tried on YT without luck
Glad you like the game!
Music is from a paid asset, so I cannot share it and I don't think you can find it on YT. If you want a link to the asset contact me on Discord (noshuio)
I managed to softlock on a boss level - remaining mines was -1 :)
EDIT: Oh I see, it's not a softlock. OK!
However, in the process of writing that comment, I navigated away from the game... the main menu offered me a 'Continue' option (so I thought, great, it saved my progress!) and hitting it seemed to put me back at the boss level again (though with a different board layout, but that's fine). However it did not reset my hearts, and when I finished the level, it then sent me back to the main menu instead of allowing me to continue my quest...
Exiting mid-game on a board saves your progress, but it doesn't restore the exact board state. When you continue, you get a new board, though any lost hearts remain.
This is partly to prevent cheating the timer, for example, by taking a screenshot, exiting, and then calculating the next move outside the game. But since that's already possible with the pause menu, it doesn't really make much sense right now. :)
Alternatively, I could save the full board state; I'll think about a solution to implement eventually.
If it was the World 3 boss, then you should've gotten the end-game screen instead of the post-game summary, since you actually completed the game. I'll check this today to see if it’s a bug.
I think the current behaviour allows a different kind of cheating, no? If I reach a point on a board where there are multiple possible solutions, then I could refresh the page to get a new board which (maybe) doesn't have the same problem.
Anyway, now that you mention it, I think it WAS the World 3 Boss; having finally beaten it a second time, I might actually have gotten the victory screen, but it looks so similar to the Game Over screen that I didn't realise it 😅
That way, if you restart the board, you still keep any lost hearts, time, and clicks, so it's already kind of nerfed. Although yes, it does let you hard reset the board. I could make it always generate the same board, though I'm not sure if that would be an improvement.
Yeah, the screen is basically the same. Maybe in the future it could be a bit more cheerful, lol
Hey @noshuio, i want to embed this game in a google site so i can play in school, do you happen to have a single html file to play this game on?
Can't help you with this, sorry!
Can we get more info on what items do? or an index in-game. For example, I don't know what chords are in the item 'chord nullifier'. etc
Also, a list of bonuses would be nice. I have found efficient, no flags, and perfect, but I just don't know if there are others to aim for. eg is there one for time spent?
Fun game though!
There’s a “Collection” button that displays the items you’ve discovered in your sessions, though it doesn’t give any extra info beyond what you already see in-game.
Chords are when you left-click on a number that has the correct number of adjacent flagged cells, automatically revealing the remaining surrounding cells.
Bonuses are, as you said, "Efficiency" for finishing under a certain number of clicks, "No flags", "Perfect game" (no damage) and "Fast clear" for finishing under a certain time.
Hopefully everything will be clearer in the stable release :)
Good job!<3
Hey thank you ❤ I love your games!
how does the boss fight work? like the 7 and mines one, i could not figure out the gimmick no matter how hard i tried
I would like it if you had to hold the mouse button for like 0.3s before it registers because on touchpad it is almost unplayable, as it it always registers left clicks before right clicks, if you did a right click, the left click come after about 0.3s
Sure thing, I’ll try to find a solution in a future update :)
the bosses are gambling. there is no way to chose the right cell sometimes. but it is fun!
It is the nature of minesweeper to have some randomness
I agree with the comment about not being a fan of the timer, but more than that, that timer is way too short! I get the Fast clearer bonus at almost every level, but even with 2 "slow down the timer by 10%" artefacts I can't finish in time! It's even worse when it adds the very difficult Shuffle numbers modifier on top of that
I feel like you have to click at random for moments where you have to think more than usual, while it's the best moments in Minesweeper because they are challenging!
A balancing overhaul is coming with the 0.5.0 release to address issues like that :)
Hello, if you are planning on adding translation to your game, i would like to help with Turkish!
This is a great game but the hearts are covering some of the minesweeper cells which makes it difficult to see the numbers
You can scroll to zoom or right-click to drag.
GREAT GAME! played for a few hours and loved it, congrats bro!

i dont know if it was a bug bc im not an expert in minesweeper, but look at that, on the left is a One, and below its a Two, so the Mine should be on the yellow X, right? but the mine was on top of the numer One. I am missing something?
1) There is a mine at the yellow X
2) There is no mine directly above the yellow X
3) There is no mine above and to the left of the yellow X (though there used to be a mine there, before you blew it up).
that makes sense, thx
The numbers only count unexploded mines. When a mine explodes, the surrounding numbers all decrease to reflect that there is no longer a mine there.
i didnt know that, thx for the info
This was great !

Fun but i dont really know how to play minesweeper so I'll have to wait around for the tutorial and follow :)
The game is okay.
this is becoming a larger subgenre than one would expect